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	<title>Comments on: Followup on Another Quitting Story</title>
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	<link>http://blog.normalkid.com/2009/07/18/followup-on-another-quitting-story/</link>
	<description>I&#039;m Arnold Kim, I run websites.</description>
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		<title>By: anton</title>
		<link>http://blog.normalkid.com/2009/07/18/followup-on-another-quitting-story/#comment-1789</link>
		<dc:creator><![CDATA[anton]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 05:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-1789</guid>
		<description><![CDATA[I was fired from my job a year ago. Two months later I released a game which was #1 game on AppStore for a couple of days :)]]></description>
		<content:encoded><![CDATA[<p>I was fired from my job a year ago. Two months later I released a game which was #1 game on AppStore for a couple of days <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Natalia</title>
		<link>http://blog.normalkid.com/2009/07/18/followup-on-another-quitting-story/#comment-1788</link>
		<dc:creator><![CDATA[Natalia]]></dc:creator>
		<pubDate>Sat, 18 Jul 2009 20:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-1788</guid>
		<description><![CDATA[Thanks so much for writing about us, Arn!

Khang and Arash  - I definitely agree with you. I think Harbor Master&#039;s current success is the result of a year&#039;s worth of lessons learned, a lot of community building, and a tremendous amount of luck. We feel incredibly fortunate to have made it this far. Although there&#039;s definitely no sure-fire recipe for success on the App Store, some things definitely work better than others, and it took us a long time to figure those out. 

After I joined Keith full time, our main goal for the year was to expand our catalog - make more small, polished, addictive games, and aim to make each one a hit. I also needed to get up to speed on Objective C so that I can contribute to all parts of the process. So while Keith was developing Harbor Master, I was actually making Photomarkr, a watermarking app that was a great way to ramp up my Objective C. I also really stepped up the marketing efforts on Harbor Master, engaging the community at least a month before Harbor Master&#039;s release. And I did all of Harbor Master&#039;s music and sound effects.

In the end, it&#039;s really hard to contribute Harbor Master&#039;s current success to any one thing either one of us did in particular, but being able to focus without the distraction of a day job and give it 100% of our time and effort definitely helped. And, like I said, a whole ton of luck. The App Store works in mysterious ways :)]]></description>
		<content:encoded><![CDATA[<p>Thanks so much for writing about us, Arn!</p>
<p>Khang and Arash  &#8211; I definitely agree with you. I think Harbor Master&#8217;s current success is the result of a year&#8217;s worth of lessons learned, a lot of community building, and a tremendous amount of luck. We feel incredibly fortunate to have made it this far. Although there&#8217;s definitely no sure-fire recipe for success on the App Store, some things definitely work better than others, and it took us a long time to figure those out. </p>
<p>After I joined Keith full time, our main goal for the year was to expand our catalog &#8211; make more small, polished, addictive games, and aim to make each one a hit. I also needed to get up to speed on Objective C so that I can contribute to all parts of the process. So while Keith was developing Harbor Master, I was actually making Photomarkr, a watermarking app that was a great way to ramp up my Objective C. I also really stepped up the marketing efforts on Harbor Master, engaging the community at least a month before Harbor Master&#8217;s release. And I did all of Harbor Master&#8217;s music and sound effects.</p>
<p>In the end, it&#8217;s really hard to contribute Harbor Master&#8217;s current success to any one thing either one of us did in particular, but being able to focus without the distraction of a day job and give it 100% of our time and effort definitely helped. And, like I said, a whole ton of luck. The App Store works in mysterious ways <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Arash Keshmirian</title>
		<link>http://blog.normalkid.com/2009/07/18/followup-on-another-quitting-story/#comment-1787</link>
		<dc:creator><![CDATA[Arash Keshmirian]]></dc:creator>
		<pubDate>Sat, 18 Jul 2009 18:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-1787</guid>
		<description><![CDATA[As a fellow iPhone game developer (TowerMadness), I want to echo Khang&#039;s remark with a knowing appreciation for what Imangi has done... While Harbor Master is itself a runaway success, it is built upon the release of several fantastic games and many months of market positioning, grassroots relationships, and community building. I&#039;m really looking forward to seeing where Imangi is going to take their brand, now that they are standing on a mountain of visibility. I won&#039;t deny that there&#039;s a lot of luck involved, but it&#039;s clear that this team is no slouch in clearing the way for success to happen. I haven&#039;t met the lucky couple yet, but it&#039;s not hard to see that they are active and positive contributors to our developer community.

Good show indeed. Cheers.]]></description>
		<content:encoded><![CDATA[<p>As a fellow iPhone game developer (TowerMadness), I want to echo Khang&#8217;s remark with a knowing appreciation for what Imangi has done&#8230; While Harbor Master is itself a runaway success, it is built upon the release of several fantastic games and many months of market positioning, grassroots relationships, and community building. I&#8217;m really looking forward to seeing where Imangi is going to take their brand, now that they are standing on a mountain of visibility. I won&#8217;t deny that there&#8217;s a lot of luck involved, but it&#8217;s clear that this team is no slouch in clearing the way for success to happen. I haven&#8217;t met the lucky couple yet, but it&#8217;s not hard to see that they are active and positive contributors to our developer community.</p>
<p>Good show indeed. Cheers.</p>
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		<title>By: Khang Toh</title>
		<link>http://blog.normalkid.com/2009/07/18/followup-on-another-quitting-story/#comment-1786</link>
		<dc:creator><![CDATA[Khang Toh]]></dc:creator>
		<pubDate>Sat, 18 Jul 2009 15:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-1786</guid>
		<description><![CDATA[Arnold 

Great story but just wanted to point out to anyone thinking that their success was accomplished over a span of three months, really it&#039;s not. Keith was laying the groundwork a year into it before they had Harbour Master.]]></description>
		<content:encoded><![CDATA[<p>Arnold </p>
<p>Great story but just wanted to point out to anyone thinking that their success was accomplished over a span of three months, really it&#8217;s not. Keith was laying the groundwork a year into it before they had Harbour Master.</p>
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		<title>By: Josh Rosen</title>
		<link>http://blog.normalkid.com/2009/07/18/followup-on-another-quitting-story/#comment-1785</link>
		<dc:creator><![CDATA[Josh Rosen]]></dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-1785</guid>
		<description><![CDATA[Thank you for the encouraging post as well.]]></description>
		<content:encoded><![CDATA[<p>Thank you for the encouraging post as well.</p>
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		<title>By: Mike Chi</title>
		<link>http://blog.normalkid.com/2009/07/18/followup-on-another-quitting-story/#comment-1784</link>
		<dc:creator><![CDATA[Mike Chi]]></dc:creator>
		<pubDate>Sat, 18 Jul 2009 13:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://normalkid.com/?p=428#comment-1784</guid>
		<description><![CDATA[It&#039;s been 4 and a half years since I quit my job and started my own gaming company.  I also thought the potential benefits outweighed the risks and I have proven that I was right.  Thanks always for your great and encouraging posts all the time!]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s been 4 and a half years since I quit my job and started my own gaming company.  I also thought the potential benefits outweighed the risks and I have proven that I was right.  Thanks always for your great and encouraging posts all the time!</p>
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